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Dyack: Valkyrie scene faster than load times, corpse runs
http://www.xbox360fanboy.com/ 2008/ 08/ 27/ dyack-valkyrie-scene-faster-than-load-ti...
Filed under: Interviews, Too Human In part two of our three part exclusive interview with Denis Dyack during a studio tour of Silicon Knights the subject of much debate was pointed out in the room like a 300 ton gorilla. Whether you're on the Too Human hate train or defence camp nearly everyone agrees the unskippable Valkyrie death animation breaks the flow of the game and gets downright boring. When asked why the animation was not skippable, Silicon Knights president Denis Dyack was quick to compare the animation with loading a save file in other titles or an MMO corpse run reiterating that the Valkyrie scene is the only real penalty for death.
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Dyack: Hating Valkyrie cinema means you love Too Human
http://techorade.com/2008/08/29/dyack-hating-valkyrie-cinema...Dyack: Hating Valkyrie cinema means you love Too Human Posted by: admin in Gaming In an interview with Xbox360Fanboy, Denis Dyack talked a tiny bit about Valkyrie the death animation in Too Human. His response to consumer groans over the boring animation is surprisingly like PR spin. If you’re getting frustrated with the Valkyrie cinema, you might be dying a tiny too much. The bottom line is … If it’s a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it’s an simple change. If you’re anything like me, you have spent more time dead in the air than you have playing Too Human. I died around 60 times in the second level where everything on the screen fires arrows and bombs simultaneously. I’d like to think the Valkyrie and I’ve a special relationship at this point. Every time she puts my crumpled body in her arms I know she’s whispering sweet things in my dead ears. Is it a result of love that makes me wish Valkyrie wouldn’t take so long to pick my character up? It’s definitely not love. I think it’s a troubling cinematic that serves as a reminder of how awkward the game is in almost every phase of the gameplay, including dealing with death. Via Destructoid Share This Share This
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Dyack: Valkyrie scene faster than load times, corpse runs
http://www.xboxrumors.net/dyack-valkyrie-scene-faster-than-l...Dyack: Valkyrie scene faster than load times, corpse runs Posted by CVG under Contributors, XBOX News Filed under: Interviews, Too Human In part two of our three part exclusive interview with Denis Dyack during a studio tour of Silicon Knights the subject of much debate was pointed out in the room like a 300 ton gorilla. Whether you're on the Too Human hate train or defence camp nearly everyone agrees the unskippable Valkyrie death animation breaks the flow of the game and gets downright boring. When asked why the animation was not skippable, Silicon Knights president Denis Dyack was quick to compare the animation with loading a save file in other titles or an MMO corpse run reiterating that the Valkyrie scene is the only real penalty for death. "If you're getting frustrated with the Valkyrie cinema, you might be dying a little too much," Dyack joked. "The bottom line is ... If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure." While Dyack makes a valid point, many detractors and even fans - ourselves included - agree the scene feels dated and while he told us it could change, X3F was never told that that it would. Stay tuned for the full interview at noon today where Xav and Denis discuss Too Human. Permalink | Email this
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Interview: Dyack addresses Too Human complaints
http://www.joystiq.com/2008/08/27/interview-dyack-addresses-...Filed under: Culture, Microsoft Xbox 360, Action, Adventure, Interviews, Video Continuing with their week-long series, nos amis at X3F talked with Silicon Knights President Denis Dyack over some of Too Human's biggest perceived faults. Part 1 of today's video interview is embedded above. Some highlights: On the community's early judgment: "People are trying to understand a game that's inherently interactive [by watching a video] ... All I can say is try the demo." On clipping and texture issues: "There's glitches in in all games. It's really interesting to me because, as an example, there's gonna be things you can always you can always improve. To me, framerate's not really that essential in cutscenes and it never has been for us ... I don't think Too Human's inconsistent from any of our previous games ... So there's clipping. Oh noes. Bottom line is, does it affect gameplay and by how much. Are there ways to improve Too Human? For sure, but the overall big picture? Happy, extremely happy." On the Valkyrie death scene: Dyack estimated it was a 15 1/2-second scene. "If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure." On comparisons to Diablo: "There's this tactical element. People think, 'oh, this is like Diablo with a bit of action. In Diablo I can just go up to an enemy and pound him away [until it dies] and move on to the next one, if you had the better loot, you usually win. In Too Human, if you don't use your tactics, it is a new kind of genre-bender, you're gonna die. And we're looking at some of the feedback and a lot of people are dying. [laughs]" On future downloadable content: "I think that's gonna be unique to people who pre-order it, that's a one-time thing. But we've got tons of ideas that will far exceed the pre-order bonus." Check out part two of the interview after the break. Continue reading Interview: Dyack addresses Too Human complaints Read | Permalink | Email this | Linking Blogs | Comments
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Dyack: Valkyrie scene faster than load times, corpse runs
http://xboxblog.eu/2008/08/dyack-valkyrie-scene-faster-than-...Filed under: Interviews, Too Human In part two of our three part exclusive interview with Denis Dyack during a studio tour of Silicon Knights the subject of much debate was pointed out in the room like a 300 ton gorilla. Whether you're on the Too Human hate train or defence camp nearly everyone agrees the unskippable Valkyrie death animation breaks the flow of the game and gets downright boring. When asked why the animation was not skippable, Silicon Knights president Denis Dyack was quick to compare the animation with loading a save file in other titles or an MMO corpse run reiterating that the Valkyrie scene is the only real penalty for death. "If you're getting frustrated with the Valkyrie cinema, you might be dying a little too much," Dyack joked. "The bottom line is ... If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure." While Dyack makes a valid point, many detractors and even fans - ourselves included - agree the scene feels dated and while he told us it could change, X3F was never told that that it would. Stay tuned for the full interview at noon today where Xav and Denis discuss Too Human. Permalink | Email this | Comments
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